January 2020 W3: Degrading Conditions & Modding
Week 3 marks the completion of the core injury and condition systems. They are now in a functional state simply awaiting content and further light tweaking. The medical system still needs tending, surgery, limb removal, and cybernetics added to the mix which I will continue hacking away at over the next 1-2 weeks. A significant realisation I've come to is that I've been approaching character action development incorrectly. It occured to me that I should have been building the functionality for characters interacting with systems (eg. workshops for crafting) as I built the systems, not in one big later pass. Thankfully the amount of interactable systems currently completed is relatively low, so I can fairly easily rectify this. Completed State of Injuries & Conditions A condition degrading into a less severe condition Conditions can now be arbitrarily stacked in a 'parent-child-esque' relationship triggered by the duration ending on the parent condition.