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Showing posts from January, 2020

January 2020 W3: Degrading Conditions & Modding

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Week 3 marks the completion of the core injury and condition systems. They are now in a functional state simply awaiting content and further light tweaking. The medical system still needs tending, surgery, limb removal, and cybernetics added to the mix which I will continue hacking away at over the next 1-2 weeks. A significant realisation I've come to is that I've been approaching character action development incorrectly. It occured to me that I should have been building the functionality for characters interacting with systems (eg. workshops for crafting) as I built the systems, not in one big later pass. Thankfully the amount of interactable systems currently completed is relatively low, so I can fairly easily rectify this. Completed State of Injuries & Conditions A condition degrading into a less severe condition Conditions can now be arbitrarily stacked in a 'parent-child-esque' relationship triggered by the duration ending on the parent condition.

January 2020 W2: New Year, New Feature

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It's been, in the most literal sense, a couple months since I've last posted here. It was a struggle to get anything done amidst the jovial, familial atmosphere of December, as I'm sure most people can relate. These last couple weeks since the new year have been spent getting back into a working routine, and I can safely say I'm all snug back in my routine. The medical system has sort of been a feature floating around since the last dev log, with occasional backend work being done when I managed to find the time. However, this week has seen some appreciable progress in getting it into a working state. Injuries The injury system I finally hammered out is something of a hybrid between a fully fledged limb-by-limb health system, and a more traditional global 'HP' pool for an actor. The character does have a single HP pool, which when depleted results in becoming unconcious, and eventually dying; however, as the preceeding heading suggests there is a limb dam