March 2020 W1: Melee Combat
While the combat is far from finished, this week has brought some significant progress, and set the baseline for how getting and using stats is handled. Implementation of more combat features over the next couple weeks should be significantly simpler. Combat progress The primary progress made this week was the implementation of basic melee combat, and its integration with the medical system. The code still needs to be refactored to be more generic, and a little cleaner for use in other types of attacks, but it's written and functional, which is the hardest part. The animation ends earlier than it should for some reason, but it's there There are still parts of what I'd consider the 'basic' implementation that have yet to be added in. An animation for blocking does not exist yet, and the automatic behaviour to fight back isn't finished. The final vision is to have a combat system that is reactive between two combatants, meaning that they would each