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Showing posts from October, 2019

October 2019 W3: The Equipment System

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I'm somewhat surprised to note that the weekly blog post is one of the most difficult and stressful parts of development. If I had to hazard a guess why, it's likely because it's front facing. This blog is/will be a gallery of my challenges and progress, as well as my evolving knowledge and understanding of game development in general. It's a sort of vulnerability in and of itself, and that makes it difficult to do. On the flip side though, this does mean that the development work is easier than writing a blog, which is funny in a sort of dry way. Oct 21-25 Week 3 Update - The Equipment System (And minor UI tweaks) This week has been a somewhat odd week, simply because I had my final shift at a bar job on Wednesday night, which ate into my available time Wednesday afternoon and the following morning. I was worried I wouldn't be able to meet the deadline, and thus would have to admit I'd bitten off more than I could chew in a single week. Happily, that was

October 2019 W2: Modular items and crafting

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The State of This Blog and Solaris Development (If you're simply interested in a project update, read from the next large heading.) It's been a few months since I've written a post here, and for good reason; I had temporarily ceased development of Solaris. There are a few reasons why that occured, but none of them were intentional and they all boil down to one thing: lack of time management. My activities had become more whimsical than planned, which resulted in very little if any dev time, and a very low productivity. Regardless of this, this post signals the dawn of a new era of consistent progress and updates at the very least to say "Hi, I'm alive, I haven't stopped!". Solaris Development and Time Management This week has been the trial for a new lifestyle I'm getting myself into. The lifestyle involves 9-5 work 5 days a week on Solaris, with no interaction with the game or code base (Beyond blog writing, of course!) outside of those h