February 2020 W3: Injury & Condition Icons
This is an exciting blog post, as it marks the end of the first pass for the medical system. There are still some major, but secondary systems missing from it such as bionics, implants, and surgery, but the backend for implementation of these features exists for a later second pass. The purpose of the first pass was always to get a system into place that could deal with damage and attacking in a way that will at least be comparable to the final product, and I'd say with the injuries and conditions complete, I have achieved that goal. UI Changes The big changes this week were regarding the UI, and display of conditions and injuries. Consumable items (Such as med kits) also got a UI element displaying their remaining uses. 'Final' Medical UI The UI has been expanded and re-arranged among other changes, as previously the icons were 16*16 pixels, which wasn't nearly enough for their icons to be properly visible. They've been upped to 32*32 for the momen