November 2019 W3: [Test_Graphics] Shader and Graphics Research
I apologise for the late arrival of this blog post, the end of last week was a little bit hectic for me, and left me without time to write this up. Week 3 was all about research and learning the topics surrounding graphics and aesthetics for me. This meant lots of new information about shaders, mesh generation, volumetrics, post processing, and render pipelines. It was sometimes a little bit overwhelming, but overall a great learning experience. I feel pretty confident in saying now that I've got a basic and functional understanding of shaders and how they work, though there's always significant room for improvement. Also with this blog post comes a project name change. There are various reasons behind the decision to switch names, but (as you would know if you're here) the game now goes by the name "Project Astraeus", which I'm actually quite partial to. The Results In line with the topic of this week, the results themselves are quite shiny. I